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import pygame
import sys
from pygame.locals import *
pygame.init()
BLACK = (0, 0, 0)
GRAY = (99, 99, 99)
WHITE = (255, 255, 255)
WINDOW_HEIGHT = 800
WINDOW_WIDTH = 800
MARGIN = 20
MATRIX_HEIGHT = 5
MATRIX_WIDTH = 4
square_size = 100
GridWidthpx = (MATRIX_WIDTH * square_size) + (MATRIX_WIDTH * square_size // 10)
GridHeightpx = (MATRIX_HEIGHT * square_size) + (MATRIX_HEIGHT * square_size // 10)
square_x = GridWidthpx // 4 - square_size // 4
square_y = GridHeightpx // 4 - square_size // 4
square_x_orig = square_x
displaySurface = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT), 0, 32)
pygame.display.set_caption('tourob GUI')
displaySurface.fill(WHITE)
for y in range(MATRIX_HEIGHT):
square_x = square_x_orig
pygame.draw.rect(displaySurface, BLACK, (square_x, square_y, MARGIN, square_size))
for x in range(MATRIX_WIDTH):
pygame.draw.rect(displaySurface, BLACK, (square_x - MARGIN, square_y, MARGIN, square_size))
pygame.draw.rect(displaySurface, GRAY, (square_x, square_y, square_size, square_size))
square_x += square_size + MARGIN
pygame.draw.rect(displaySurface, BLACK, (square_x - MARGIN, square_y, MARGIN, square_size))
square_y += square_size + MARGIN
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
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